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Victor Franco
Victor Franco
Character Artist at Globant
Sao Paulo, Brazil

Summary

I'm a 3D artist with passion for art, music, history, movies and games. My main skills, focused on game development are: Digital Sculpting, High poly and low poly modelling, Anatomy and texturing of characters.

Skills

Concept ArtDigital SculptingTexturingTexture BakingRetopologyLow-poly ModelingHigh-poly ModelingDigital PaintingLightingPhysically Based RenderingRendering

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
3DCoat
3DCoat
TopoGun
TopoGun
UVLayout
UVLayout
Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter

Experience

  • Ssr 3D Character Artist at Globant
    Sao paulo, Brazil
    September 2022 - Present

    Working as a Ssr 3D Character Artist into the Gaming Industry, attending demands of AAA pipelines.

  • 3D Artist at Freelancer
    Sao Paulo, Brazil
    January 2018 - September 2022

    Working as a Freelancer for Game pipelines, 3D printing, and CGI.

    My main skills and expertise are in human anatomy and character.

    High poly modeling and sculpting, PBR and hand painted textures, UVs, real time and path tracing rendering, as well as presentation.

  • 3D Artist at Dota 2 Workshop
    Sao Paulo, Brazil
    March 2013 - December 2017

    I'm responsible to create new cosmetics for the Dota 2 workshop, with the following:

    - Creation of concept art;

    - High poly sculpt using Zbrush;

    - Low poly modeling using Topogun and Maya to create the ingame meshes;

    - Texture, using zbrush, 3D coat, Substance Painter and Adobe Photoshop;

    - Illustration for promo art;

    - Particle effects for Source and Source 2 engines.

  • Porting Artist at Glu Mobile
    Sao Paulo, Brazil
    July 2012 - November 2012

    As a porting artist, I was responsible to create and adapt art pieces for games to be ported to many devices, including:

    - Create game art for localized languages, such as UI, icons, strings and logos.

    - Adapt art already made for localization needs.

    - Create web and mobile banners, beauty shots and other compositions for marketing's usage.

    - Create image assets for localized languages and marketing purposes.

  • Q.A. at Glu Mobile
    Sao Paulo, Brazil
    September 2010 - July 2012

    I was responsible for testing JAVA , Android and IOS game mechanics and general functionality, such as game balance, features, online interactions and monetization transactions. I was also designed to suggest and point art bugs.

    JAVA games shipped:

    - 007 Licence to Drive

    - Call of Duty Modern Warfare 2

    - Call of Duty Black Ops Mobile

    - Family Guy Uncensored

    - Lord of The Rings: Battle of Middle Earth

    - Paperboy: Special Delivery

    - Who Wants to be a Millionaire 2011, 2012, 2013.

    Android games shipped:

    - Blood & Glory

    - Bombshells: Hell's Belles

    - Contract Killer

    - Contract Killer Zombies

    - Deer Hunter 3D

    - Eternity Warriors

    - Frontline Commando

    - Gunbros

    - Toyshop Adventures

    - Who Wants to be a Millionaire 2013

    IOS games shipped:

    - Blood & Glory

    - Bug Village HD

    - Contract Killer

    - Contract Killer Zombies

    - Eternity Warriors

    - Frontline Commando

    - Gunbros

    - Small Street

    - Space City

    - Toyshop Adventures